Unreal Engine – Military Training Warehouse UE2204
Technical Details
Performance Profiling using AMD 3900X, GTX 3080, 64GB RAM: 70FPS, 14ms
Note: It is recommended to avoid baked lighting given the scale of some of the meshes. Increase the lightmap size if you arent satistied with their final quality.
Note: This scene uses physically based light units which means you need to have enabled Extend default luminance range in your project settings with a correct exposure lit camera. The project already contains a cinecamera using correct values so please use that.
Note: This scene was using RT features in the video demo but has been disabled for performance.
Note: VR profiling has not been done on this project. Only mentioning to the possibilities to use the product for.
Features:
- Over 55 unique scanned 3D & 2D surfaces.
- Custom shaders for extreme details such as global wetness, multi layer blending, 2D & 3D mask detailing.
- Global Roughness for detail modulation.
- Global Noise overlay for extra visual fidelity.
- Custom LODs generated for every mesh.
- Wide range of decals for visual context including leaks, bullet holes, grunge.
- Over 25+ Unique scan mesh decals used to scatter on floor for a realistic surface detail.
Number of Unique Meshes: 150+
Collision: Yes (Auto Generated)
LODs: Yes (Auto Generated)
Number of Materials and Material Instances: 22 Master Materials, 167 Instances
Number of Textures: 213
Texture Resolutions: up to 4096