Unreal Engine – Dead Hills Landscape UE1528

Dead Hills Landscape

Features

• 64 Square Kilometers

• Surface Customization

• 1×1 Meters Vertex Density

• Powerful Material Instance Parameters

• Distance Based Landscape Tessellation

• Heightmap Based Layer Blending

• Custom plug and play functions

– Global Normal Variation

– Distance Tessellation

– Displacement Fade

– Fresnel Correction

– Distance Fade

– Mask Modifier

– Cloud Panner

• Dynamic Cloud Shadows

• Landscape Paint Layers

• 17 Color Lookup Tables