Unreal Engine – Dead Hills Landscape UE1528
Features
• 64 Square Kilometers
• Surface Customization
• 1×1 Meters Vertex Density
• Powerful Material Instance Parameters
• Distance Based Landscape Tessellation
• Heightmap Based Layer Blending
• Custom plug and play functions
– Global Normal Variation
– Distance Tessellation
– Displacement Fade
– Fresnel Correction
– Distance Fade
– Mask Modifier
– Cloud Panner
• Dynamic Cloud Shadows
• Landscape Paint Layers
• 17 Color Lookup Tables
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