Unreal Engine – Neo Kinect UE1481
Body tracking:
- Tracking of up to 6 simultaneous users’s skeletons, with 25 joints each
- Users leaning angle, tracking confidence, Body edge clipping, hands states
- Per Body found/lost events
Face tracking:
- Location and orientation of up to 6 simultaneous users’s faces
- Face points (left and right eyes, nose and left and right mouth corners) in 3D and 2D (Color and Infrared space)
- Faces bounding boxes in Color and Infrared frames space
- Expressions reading (Engaged, Happy, Looking Away, Mouth Moved, Mouth Open and Left and Right Eyes Open/Closed) and if users are Wearing glasses or not
- Per Face found/lost events
Sensor control:
- Global bodies/faces tracking events (found/lost)
- Init/Uninit sensor
- Get sensor tilt, ground plane normal and sensor height
Remapping:
- 3D camera location to Color texture (optionally with depth) and to Depth texture
- Find depth of a Color texture location
- Depth point to Color point and to 3D location
Statement:This material is uploaded by members. The content comes from the Internet and is for communication and learning only. The copyright belongs to the original author and commercial use is prohibited. The nature of the fee charged is the buyer's friendly sponsorship, which is only used to donate the server domain name purchase of this site, website maintenance and other website miscellaneous fees. It is not a fee for selling documents. If your rights are violated, please contact us.