Unreal Engine – Neo Kinect UE1481

Neo Kinect

Body tracking:

  • Tracking of up to 6 simultaneous users’s skeletons, with 25 joints each
  • Users leaning angle, tracking confidence, Body edge clipping, hands states
  • Per Body found/lost events

Face tracking:

  • Location and orientation of up to 6 simultaneous users’s faces
  • Face points (left and right eyes, nose and left and right mouth corners) in 3D and 2D (Color and Infrared space)
  • Faces bounding boxes in Color and Infrared frames space
  • Expressions reading (Engaged, Happy, Looking Away, Mouth Moved, Mouth Open and Left and Right Eyes Open/Closed) and if users are Wearing glasses or not
  • Per Face found/lost events

Sensor control:

  • Global bodies/faces tracking events (found/lost)
  • Init/Uninit sensor
  • Get sensor tilt, ground plane normal and sensor height

Remapping:

  • 3D camera location to Color texture (optionally with depth) and to Depth texture
  • Find depth of a Color texture location
  • Depth point to Color point and to 3D location