Unreal Engine – Brushify – Canyons Pack UE987
Find out more about the complete Brushify system at: www.brushify.io
Brushify Overview video: https://youtu.be/pH0Sq58ZpSo
Canyons Pack Showcase & Tutorial Video: https://www.youtube.com/watch?v=KRbG0IgGt5o
Create massive Canyon environments with this powerful easy to use pack. Perfect for level designers and environment artists.
READY MADE LEVEL
Complete level ready to go out of the box.
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
ALPHA BRUSHES
The included Alpha Sculpting Brush allows you to add detail to the landscape while maintaining artistic control in real-time.
This Canyons Pack contains 4 Alpha Sculpting Brushes stored in a single 8192×8192 texture.
Tutorial here: https://youtu.be/MYqvBvR5LBQ?t=1361
DISTANCE MESHES
Want to add a detailed background vista, but you don’t want the cost? Use Distance meshes, they are optimized geometry that are purpose built to match the playable landscape. A great way to extend your world far into the horizon without affecting performance.
The Alpha Brushes / Distance Meshes are generated from Real-World Height data which is then texturized to create realistic high resolution results.
This Canyons Pack contains 4 Canyon Distance Meshes for background vistas (See Screenshot above).
PROCEDURAL SPAWNERS
The pack includes Procedural Spawners for quickly scattering Desert Rocks and Bushes on slopes. Procedural Assets are optimized and created using the latest Photogrammetry techniques.
Tutorial Here: https://youtu.be/N1QeIRp66p8
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
This pack comes with a playable level with a complete ready-made landscape. Everything you see in the screenshots is provided, along with the powerful shaders and workflows shown in Brushify tutorials.
Get Started with the Brushify Landscape Auto Material by following this tutorial: https://www.youtube.com/watch?v=YPR1XFOUvp4
COMBINING PACKS
Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.
TUTORIALS
Learn to use Brushify with Brushify – Unreal Engine Bootcamp!
https://www.brushify.io/bootcamp
Build an Island level in 1 hour: https://www.youtube.com/watch?v=vkOt1zSc1rE
Build a House in the woods: https://youtu.be/tC9PAU9ChZ0
Technical Details
Features:
- 4 Unique Terrain Brushes (as pictured above)
- Each Terrain Brush has both Meshes and Alpha Brushes.
- 1 Alpha Brush Texture is included that can be used to sculpt mountains directly into the landscape. (4 separate brushes are stored in the R G B A Channels of the texture.)
- This pack contains a ready-made level already built using the Brushify assets.
- Includes Brushify landscape auto material that automatically textures the terrain as users paint.
- Automaterial includes 9 Paintable Biome materials Grass, GrassDry, Desert, Dunes, Beach, Forest, ForestDry, Snow, Mud
- Texture variants for multiple biomes are included (Snow, Grassland, Desert and Rocky)
- Optimized Grass is also included
- Includes Juniper Bushes
- Includes complete rock set https://www.artstation.com/artwork/O10Pg
- Includes Procedural Spawner that automatically covers terrain slopes with rocks and foliage
Texture Sizes: All Textures are 8192×8192 resolution
Vertex Count: 1000 to 62,000
LODs: All Meshes have 6 LODs
4 Distance Terrain meshes
3 Rock Meshes
1 Grass Mesh
4 Materials
30 Material Instances
40 Textures
1 Terrain Alpha Brush Texture (4 separate alphas in RGBA Channels)
Contains Landscape Auto Material (auto textures terrain, paint down multiple biomes, easy material and layer setup)
Contains Near Mesh shader (easily switch assets to different biomes: snow, desert, coast)
Contains Simple Water Shader
Contains Foliage Material
Contains Cloud Shadows Material