Unreal Engine – DoN’s Dynamic Mesh Effects UE2052
Technical Details
Features:
* Paint effects on Skeletal meshes, Landscapes or Static meshes with a single node, receive paint inside your material as RGB/A channels ready for instant use.
* Decals, UMG Text, Custom brushes supported on all meshes, even skeletal meshes & ragdolls.
* Shoot projectiles through holes! Paint Blob Collision API allows you to apply custom collision tags to paint strokes and query them back, generating endless Gameplay possibilities.
* Quick integration into existing materials; use on any number of meshes (even dynamically spawned actors!) with zero additional setup.
* Multiple Paint Layers
* Multiple UV workflows supported for maximum flexibility: Mesh / World Space / Local Space UVs
* Save/Load support! Also load a single actor’s design onto hordes at runtime
Network Replicated: Yes, full support for multiplayer. All features are network ready out-of-the-box!
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64, Linux
Example Projects: Download here
Documentation: drunkonnectar.com/mesh-painting-for-ue4/knowledge-base
Important/Additional Notes: Paint Blob collision does not use physx collision bodies, a custom collision API is used.