Unreal Engine – DoN’s Dynamic Mesh Effects UE2052

DoN's Dynamic Mesh Effects

Technical Details

Features:

* Paint effects on Skeletal meshes, Landscapes or Static meshes with a single node, receive paint inside your material as RGB/A channels ready for instant use.

* Decals, UMG Text, Custom brushes supported on all meshes, even skeletal meshes & ragdolls.

* Shoot projectiles through holes! Paint Blob Collision API allows you to apply custom collision tags to paint strokes and query them back, generating endless Gameplay possibilities.

* Quick integration into existing materials; use on any number of meshes (even dynamically spawned actors!) with zero additional setup.

* Multiple Paint Layers

* Multiple UV workflows supported for maximum flexibility: Mesh / World Space / Local Space UVs

Save/Load support! Also load a single actor’s design onto hordes at runtime

Network Replicated: Yes, full support for multiplayer. All features are network ready out-of-the-box!

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Linux

Example Projects: Download here

Documentation: drunkonnectar.com/mesh-painting-for-ue4/knowledge-base

Important/Additional Notes: Paint Blob collision does not use physx collision bodies, a custom collision API is used.