Unreal Engine – WorldScape Plugin – Making real planets and Endless worlds UE1425
技术细节
- ClipMap’s based terrain technology. View
- Create infinitely large and tiny flat/spherical worlds.
- Smart terrain level of detail to achieve maximum performances.
- Procedural foliage generation through temperature, humidity, height, noise mask, slope parameters and clusters.
- Noise-based biome system customizable C++
- Import HeightMaps 8/16bits : View + View
- Surface Collision : View
- NavMesh : View
- WaterPlugin: View
- Procedural Wind
- Materials Procedural for surface.
- Realistic Gravity for planet. (Experimental)
Code Modules:
- WorldScapeCore – Runtime
- WorldScapeEditor, WorldScapeFactory, WorldScapeNoise, WorldScapeVolume – Editor
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