Unreal Engine – 2D Procedural Water System With Buoyancy UE1258
Procedurally generated water mesh (Length and Hight User dependent).
2. Custom Designed Buoyancy, Using Blueprint Function.
3. Water Vertices manipulation using Hooke’s Law (Highly Customizable.)
4. Works out of the box.
5. Works dynamically with editor exposed Variables.
6. Cost-effective (Uses Custom tick Type Event which Fires at max every 0.03sec.
7. Two Modes of water Displacement
* Idle-> Water moves with randomly applying small forces along vertices imitating motion.
*Overlapped-> Stops the idle Movements when overlapping starts moves according to the disturbance caused.
8. Highly customizable reflection feature, with dynamic render texture.
(Currently set in such a way that, Idle state is reached only if no overlapping occurs or 10 Sec after all overlapping end)
Number of Blueprints: 2
Number of Blueprint Functions: 1
Number of Interfaces: 1
Number of Sprites: 4
Number of Textures: 7
Number of Materials: 2
Material Instances: 1