Unreal Engine – Tentacless UE1253
- caves, tentacles, plants, stones
- blueprint to align tentacles inside caves with option to make tentacles move
- blueprint to align tentacles along surface normals, not animated
- demo level as seen in video and in images above
Number of Unique Meshes: 37
custom collisions with cave meshes / others created in engine
Vertex Count:
- Plants 54 vertices
- Hairy and the egg (5) : 74 – 436 vertices LOD0
- Tentacles (4) 2140-4557 vertices LOD0
- Caves (12) 98k – 312k vertices LOD0
LODs:
- Cave meshes : 5 LODS
- Tentacles 2×3 LODS and 2×4 LODS
- Other 1 LOD
Number of Materials and Material Instances:
- 9 materials
- 18 instances
- 1 material parameter collection used with the blueprint
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