Unreal Engine – Defender: Top Down Shooter UE503

Defender: Top Down Shooter

💡FEATURES

  • %100 Blueprint and well commented
  • Includes Paragon Murdock, Wraith, Twinblast
  • Educational blueprint design with a lot of examples
  • Component-based design. You can use in-game components to any games you want.
  • Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.
  • Partitioned Save/Load System
  • Different enemy types: Trooper, Sniper, Boomer, Heavy Gunner
  • Melee system and melee enemies like gruntling, spiderling and spider boss!
  • Different weapons like AssaultRifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher and Sniper Rifle
  • Vending Machine for the player to purchase weapons with in-game currency.
  • Actor flashing when taking damage with DamageFlashComp
  • DissolveComp to Material based dissolve in Characters
  • Improved damage text to show damage on actors.
  • Adaptive camera blueprint.
  • Outline material to draw outlines around meshes like loots and character
  • Enemy AI with behaviour trees.
  • Loot component to spawn user-defined specific or random loots
  • FadeMeshComp to fading mesh in front of main character.
  • Tagging system to define battle groups between NPCs.
  • Dynamic Hp Bar component to show hp with a lazy hp bar. Add to any actor to have a health bar in just a few clicks.
  • Multi-message feature to show multiple in-game messages efficiently.
  • Added Player Screen with three tabs: Character, Weapons, Armor
  • Added Stat System with StatsComp
  • Added Primary and Secondary Weapon Slots
  • Added Wearable Items (Armor)
  • Added 7 wearable armors each to ArmorTorso, ArmorHead, and ArmorLegs
  • Added Stats like XP, XP Bonus, Critical Hit Chance, Armor
  • Added Categorized Vending Machine with showing stats of items
  • A PROJECT DEVELOPED WITH YEARS OF GAME DEVELOPER EXPERIENCE!

💻 V1.6.1 RELEASE NOTES

  • Added InteractorComp to interact with various objects like chest, vending machine, NPCs
  • Added footsteps with surface support
  • Added DialogueComp to show in-game dialogues
  • Added Dialogue Bubble to show dialogue bubble above NPCs
  • Added 4 Stats: Reasoning, Manipulation, Intimidation, Karma
  • Added Checkpoint actor to save game when near
  • Added New Underground Base Level to demonstrate features of Defender
  • Added Weapon Firing Lights
  • Added Weapon and Armor counts in Player Screen
  • Added assault preventation mode to prevent attacking when dialogue and cinematics
  • Added cinematic bars widget
  • Added Paragon Twinblast Specops
  • Added DialogueComp, InteractorComp, InteractionWidgetComp
  • Added Kamikaze Enemy Type

💻 V1.7.2 RELEASE NOTES

  • Added HitReactionComp to show reaction animation when the owner takes damage.
  • Added a new melee trace algorithm to MeleeComp. Melee traces are more accurate.
  • Reworked MeleeComp and the developers can easily add unarmed melee collisions directly to the mesh or add a collision box to a melee weapon. The MeleeComp Trace Algorithm can handle this.
  • Reworked MeleeComp save/load system.
  • Added 5 Melee Weapons and added these weapons to the Vending Machine.

Please make a copy of your previous Defender project before updating with new versions.

Disclaimer: For demonstration purposes, this product uses some assets from “Lyra”, “Showdown VR Demo”, “Infiltrator Demo”, “Soul City”, “Subway Sequencer”, “Action RPG”, “Blueprints”, “Shooter Game”, “Paragon”, “Content Examples”, “Infinity Blade: Weapons”, “Animation Starter Pack” distributed free of charge by Epic Games

Technical Details

Number of Blueprints: 289

Number of Widget Blueprints: 48

Input: Keyboard & Mouse, Gamepad With Game & UI Support

Network Replicated: No