Unreal Engine – Weapon FOV UE1206
Common technical issues!
- Sometimes occlusion culling marks meshes as invisible so it is not rendered. It can be fixed by increasing bounds size in the mesh component (Bounds Scale) or mesh asset (Bounds Extension).
- This package is intended only for use in first-person camera games.
- Meshes can’t receive shadows properly
Materials: 5 examples of using material node (Weapon/Hands/Projectile)
Functions: 3 (blend, default, scope)
Target Platforms: All platforms but not for VR
Documentation: Yes
Demo: Download
Demo controls:
WSAD – Movement
LMB – Fire
RMB/E – Zoom mode
Mouse Wheel Up/Down – Change zoom
Q – sniper sight
Update 1.1
- updated example map
- material layer
- zooming mode, laser
Update 1.2
- sniper weapon scope
- example 3d hud mesh
Update 1.3
- bullet camera example
- physical reactions on hit and blood
- muzzle flash particles
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