Unreal Engine – Weapon FOV UE1206

Weapon FOV  Common technical issues!

  • Sometimes occlusion culling marks meshes as invisible so it is not rendered. It can be fixed by increasing bounds size in the mesh component (Bounds Scale) or mesh asset (Bounds Extension).
  • This package is intended only for use in first-person camera games.
  • Meshes can’t receive shadows properly

Materials: 5 examples of using material node (Weapon/Hands/Projectile)

Functions: 3 (blend, default, scope)

Target Platforms: All platforms but not for VR

Documentation: Yes

Demo: Download

Demo controls:

WSAD – Movement

LMB – Fire

RMB/E – Zoom mode

Mouse Wheel Up/Down – Change zoom

Q – sniper sight

Update 1.1

  • updated example map
  • material layer
  • zooming mode, laser

Update 1.2

  • sniper weapon scope
  • example 3d hud mesh

Update 1.3

  • bullet camera example
  • physical reactions on hit and blood
  • muzzle flash particles