Unreal Engine – Stylized Blacksmith UE1201
Features:
- Anvil
- Hammer
- Ball hammer
- Tongs
- Long Tongs
- Chisel
- Forged blade
- Barrel Quench with water sheet ( a mesh you can sit inside the barrel to add a shader to )
- Bellows
- Forge with three different variations of chimney
- Hot Coals
- Fire Poker
- Anvil stand
- Stump – an alternative anvil stand
- Work bench
- Shed
- Roof1 ( low polly )
- Roof2 ( more geometry )
- Tool rack
- Grindstone
- Stool
- Table
- Chest
- Crate
- Long vrate
- Hand crate
- Open crate
- Shelves
- Lamp
- Lamp wall hooks
- Draft Table
- Draft paper x 2
- Loose Papers x 2
- Bookshelves
- Book
- Open book
- Logs
- Hatchet
- Sword x 2
- Kite shield
- Spear
- Weapon rack
- Wall weapon rack
- Helmet x 2
- Armour Plate x 2
- Armour Stand
- Black Smith Sign
- Broom
- Sacks x 4
- shovel head
- Axe head
- Pitchfork head
- horseshoe
- spearhead
- Hoe head
- ingot
- Nail
Number of Static Meshes: 75 unique meshes with a total of 81
Most key items are between 400 to 500 verts, items range from 14 to 1600
Collision: Yes, automatically generated.
LODs: NO/Auto
Number of Materials and Material Instances: 2 Master Materials, 73 Instanced Materials
Number of Textures: 211
Texture Resolutions: 2048 x 2048
Supported Development Platforms: PBR for PC, VR, and Console projects.
There is no reason why these shouldn’t work on mobile project using PBR assets but they where never optimized with that platform in mind ( large texture resolution ect )
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