Unreal Engine – Universal Character Customization System UE1176
v0.1: Better deformations + support for 4.25
- v0.2: 3 new morph targets + mohawk hairstyle + Anim Blueprint optimizations + 2 extra clothing slots + new decals
- v0.3: Player character creation (runtime) + in-game presets changing + hair clipping masks + headgear + new clothing + tutorial map
- v0.4: Code cleanup & player character creation improvements
- v0.5: Fixed issue related to the BP_LightStage object that prevented packaging
- v0.6: Added hair animation with character velocity. It’s a cool effect at virtually no extra rendering cost.
- v0.7: Added 2 medieval armor sets (total 6 meshes): upperbody, lowerbody and helmets with normal, rusted and golden texture sets.
- v0.8: Added Eye Movement Controls + 4 simple expressions (Happy, Sad, Angry, Surprised) that can be easily called from Blueprints. Also added LODS.
- v0.9: fixed UE5 cosmetic issues
- v1.0: Significantly improved skinning and bone weights. Integrated to UE5 Mannequin, can now play all animations without any manual work required (just use your own UE5 animations and they’ll work perfectly, as seen here. No retargeting required). Readapted all clothing parts. Redesigned medieval armors, including 3D modeling, UV mapping, texturing and skinning and cloth painting. Improved hair vertex movement algorithm. Fixed UE5 bugs.
- v1.1: Big update for UE5 only with fully redesigned medieval armor sets (now separated in helmets, upper body, lower body, gloves and boots). Custom armor shader for all sets with coloring, edge wear, scratches, dirt, etc. New helmet designs (with closed and open versions when applicable), new hoods and ragged clothing. Improved cloth simulation for capes, hoods, skirts, etc; with proper backstop configurations to minimize clipping through. Redesigned Hairstyles and Hair shaders, now with better scaling parameters and masks to adapt any hairstyle to almost any head cloth and provide more variation. New Hair movement algorithm with improved looks, performance, and minimal clipping through with customizable backstop parameters. It’s now possible to easily visualize and define which area of the hair will move. 5 new horn accessories and 3 warpaint decals. Improved skin shader (now allows for an additional skin mask) New Showcase map with functionality examples. Added temporary fixes to known UE5 issue that affects Morph Targets and is targeted for UE5.2 fix.
- v1.2: Improved integration with UE4 character projects (ALS 5-minute integration), improved Feet IK, created IK Retargeter including Root Motion. Fixed minor bugs
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