Unreal Engine – Ancient Ruins UE488

Ancient Ruins

Highlights

  • 2 Maps (Grass Hills 64km x 64km playable area, Ancient Ruins 8km x 8km)
  • Low Poly, Optimized Textures (Most of the vegetation textures in this scene were created entirely in SD)
  • Most meshes are below 300 verts
  • Modular Ruin Building Set
  • Powerful Landscape Material

Meshes

  • 16 Modular Ruins assets
  • 21 large stones for detailing Can be used to make a variety of structures.
  • 13 Modular Ground tiles.
  • 11 Foliage assets, Foliage assets are using vertex animation to simulate wind movement.

Textures

  • 6 non-tillable texture sets, ‘Albedo, Normal, Roughness Etc per set”
  • 2 tillable landscape texture sets.

Master Materials

  • All master materials include multiple parameters that can be edited via instances.
  • Ruins Material: With height-blended vertex pained moss, the material utilizes material functions for easy of use and modification.
  • Ruins Tiles material.
  • vegetation master material: with vertex wind animation and subsurface scattering shading.
  • Landscape material with camera distance based tessellation and vertex blending.