Unreal Engine – Ancient Ruins UE488
Highlights
- 2 Maps (Grass Hills 64km x 64km playable area, Ancient Ruins 8km x 8km)
- Low Poly, Optimized Textures (Most of the vegetation textures in this scene were created entirely in SD)
- Most meshes are below 300 verts
- Modular Ruin Building Set
- Powerful Landscape Material
Meshes
- 16 Modular Ruins assets
- 21 large stones for detailing Can be used to make a variety of structures.
- 13 Modular Ground tiles.
- 11 Foliage assets, Foliage assets are using vertex animation to simulate wind movement.
Textures
- 6 non-tillable texture sets, ‘Albedo, Normal, Roughness Etc per set”
- 2 tillable landscape texture sets.
Master Materials
- All master materials include multiple parameters that can be edited via instances.
- Ruins Material: With height-blended vertex pained moss, the material utilizes material functions for easy of use and modification.
- Ruins Tiles material.
- vegetation master material: with vertex wind animation and subsurface scattering shading.
- Landscape material with camera distance based tessellation and vertex blending.
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