Unreal Engine – Chaos based Advanced Building/Construction System V1 UE472

Chaos based Advanced Building/Construction System V1

Advanced Building / Construction System

The building system is very extensive and has many functionalities. We will go through the most important aspects.

Including:

  • Building System Component
  • Buildables: Modular and Placeables like furniture and crafting locations
  • Data driven model and Excel imports
  • Auto generated Radial Menu
  • Category based generation of radial menu’s
  • Damage and repair
  • Parent and child buildings
  • Upgrade Buildings
  • Rotation and Elevation
  • Add extensions when in air
  • Spline Buildings e.g. Defence Wall (experimental)
  • Align Buildable to Normal
  • Direct Placement mode vs Bring Resources manually to ghost buildings.
  • Destruction
  • Lock System
  • Save System
  • Fully network replicated
  • High quality modular models made by an expert artist
  • Fully data driven with advanced features such as excel imports and auto generated radial menu’s

Important note: UE4 versions are APEX based. UE5 versions are CHAOS based. Future updates will be focused on the UE5 CHAOS version.

Quality first:

The best and nothing less. Our core principles keep our assets the top of what’s available.

Where possible:

– Complete and flexible, we include most common use-cases in our products.

– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.

– Flawless integrations.

– Blueprint only, so we keep it accessible for you and your complete team.

– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.

– Production-ready.

Technical Details

Features:

  • Building System Component
  • Buildables: Modular and Placeables like furniture and crafting locations
  • Data driven model and Excel imports
  • Auto generated Radial Menu
  • Category based generation of radial menu’s
  • Damage and repair
  • Parent and child buildings
  • Upgrade Buildings
  • Rotation and Elevation
  • Add extensions when in air
  • Spline Building (experimental)
  • Align Buildable to Normal
  • Direct Placement mode
  • Destruction
  • Lock System
  • Fully network replicated