Unreal Engine – Chaos based Advanced Building/Construction System V1 UE472
Advanced Building / Construction System
The building system is very extensive and has many functionalities. We will go through the most important aspects.
Including:
- Building System Component
- Buildables: Modular and Placeables like furniture and crafting locations
- Data driven model and Excel imports
- Auto generated Radial Menu
- Category based generation of radial menu’s
- Damage and repair
- Parent and child buildings
- Upgrade Buildings
- Rotation and Elevation
- Add extensions when in air
- Spline Buildings e.g. Defence Wall (experimental)
- Align Buildable to Normal
- Direct Placement mode vs Bring Resources manually to ghost buildings.
- Destruction
- Lock System
- Save System
- Fully network replicated
- High quality modular models made by an expert artist
- Fully data driven with advanced features such as excel imports and auto generated radial menu’s
Important note: UE4 versions are APEX based. UE5 versions are CHAOS based. Future updates will be focused on the UE5 CHAOS version.
Quality first:
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
– Production-ready.
Technical Details
Features:
- Building System Component
- Buildables: Modular and Placeables like furniture and crafting locations
- Data driven model and Excel imports
- Auto generated Radial Menu
- Category based generation of radial menu’s
- Damage and repair
- Parent and child buildings
- Upgrade Buildings
- Rotation and Elevation
- Add extensions when in air
- Spline Building (experimental)
- Align Buildable to Normal
- Direct Placement mode
- Destruction
- Lock System
- Fully network replicated