Unreal Engine – Swimming System V1 UE462

Swimming System V1

Game ready swimming character

  • The character uses the physics volume to change the movement mode.
  • This system is also compatible with UE4.26 water. Important note: Not with the waves, since it’s transition is based on the physics volume which does not adapt on the wave surfaces.
  • Option to dive, or let the character stay on the surface so the player or you can controls it manually.
  • Drowning and die logic as an example. No attribute system included. I would use an attribute system to deplete oxygen and then trigger the event: “Let character die while swimming”.

1D & 2D blend space compatibility

  • 2D blendspace animations (Strafe Movement)
  • All animations have bubble particles and water splash sounds included
  • 1D camera based movement as an option.

 All animations included

  • With my Mocap Suit I’ve recorded and edited the swimming animations.

 Sound effects, Particle effects, post process,

  • Includes a reverb underwater sound effect.
  • Ambient Bubbles :spawned while swimming for client only.
  • Bubble Swim: Spawned in animations when swimming at the feet, hands and mouth.
  • Bubble Loop: For deco
  • Water splash and ripples for diving, entering, leaving water.

Heavily documented blueprints

  • I always try to state the why in my systems and make sure that it is as easy as possible to understand, comprehend and make it your own.