Unreal Engine – Swimming System V1 UE462
Game ready swimming character
- The character uses the physics volume to change the movement mode.
- This system is also compatible with UE4.26 water. Important note: Not with the waves, since it’s transition is based on the physics volume which does not adapt on the wave surfaces.
- Option to dive, or let the character stay on the surface so the player or you can controls it manually.
- Drowning and die logic as an example. No attribute system included. I would use an attribute system to deplete oxygen and then trigger the event: “Let character die while swimming”.
1D & 2D blend space compatibility
- 2D blendspace animations (Strafe Movement)
- All animations have bubble particles and water splash sounds included
- 1D camera based movement as an option.
All animations included
- With my Mocap Suit I’ve recorded and edited the swimming animations.
Sound effects, Particle effects, post process,
- Includes a reverb underwater sound effect.
- Ambient Bubbles :spawned while swimming for client only.
- Bubble Swim: Spawned in animations when swimming at the feet, hands and mouth.
- Bubble Loop: For deco
- Water splash and ripples for diving, entering, leaving water.
Heavily documented blueprints
- I always try to state the why in my systems and make sure that it is as easy as possible to understand, comprehend and make it your own.
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