Unreal Engine – ModernMilitary Bundle UE437
Components are converted to the new UE5 Mannequin rig structure( First revision)
Keep in mind the female Metahuman tal nrw is slightly smaller as Quinn , but they use the same bone structure.
*** Metahuman Update December 2021 *** 4.27 only
Added additional anatomy support for Metahumans tal nrw – I do only recommend using Metahumans if you are advanced UE4 User and understand skeletons and Anim workflows with metahumans. The videos shows the dresses in Character Editor – general technical workflow how to use dresses with metahumans via bridge. UE5 is not supported.
More Info – Dicord invite via review & mail with your Invoice ID.
The ModernMilitary comes with a basic set of military items to create your unit.
- Multiple SK items: are stripped down to groups : hats, hairs, heads, upperbody, protection vest, pants and shoes
- Clothing: ~ 80 Sk meshes (32x female 49x male)
- Units can be used in a variety of fields: like private military forces, spec ops, swat, modern army forces, urban warrior or even rebels.
- Seperate vest and Upperbody clothing
- Basic camo patterns are available to create tons of variations for your units, jungle, winter, desert and flecktarn.
- Different skin textures + skintint as well
- Equipment uses a Master Material and a mask Texture, which will allow you to tweak appearance in detail.
Available Gear items:
Headset, tactical helmet, tactical pants, protection pants, simple long military NPC pants, frogshirts, military jacket with additional gasmask, plate carrierfor operators and a heavy military vest.
No weapons included.
The delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip.
In case you need more customization – You can integrate the soldiers into the Character Editor.
The polycount is between 50 and 80k for a full costume. Including all gear options.
Version 1.1 is avaliable: Added females and mutiple fixes
Technical Details
Character: 1 Blueprint and 4 example NPC Blueprints
Character Parts: 44 SK meshes (2 Chest + variations , 2 Heads per gender, 3x hat + variations per gender)
PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
80 Sample Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animations included
Number of Characters: ~ 5 Base character + Variations
Vertex counts of characters: ~50- 80k full gear
Texturesize: 2K