Unreal Engine – Interactive Foliage pickup system V1 UE422

Interactive Foliage pickup system V1

All pickups derive from the Pickup Master Blueprint.

Here you can configure:

  • Item Text and text height
  • Which mesh to spawn
  • How easy it is to pick up by configuring pickup radius to which the player has to look at
  • Respawn option and respawn timer
  • Option to respawn in random radius and define how far the radius can reach
  • If the pickup should simulate physics or not

Included examples:

  • Rock
  • Stick
  • Leaves
  • Fiber
  • Reeds
  • Heather

Interactive flower picking

  • Only snap the top.
  • The base of the flower stays and the top regrows.
  • Uses Plant Master Blueprint
  • 6 predefined flowers

Included examples:

  • Poppy
  • Camomile
  • Buttercup
  • Yarrow
  • Cornflower
  • Clover plant

Berry picking from bushes

5 Types of predefined berries.

3 Types of predefined bush

Each Bush has multiple spawn points.

Configure with a slider from 0 to 8 berries

Use of BerryPicking Master blueprint

Included examples:

  • Blackberry
  • Blueberry
  • Redberry
  • Purpleberry
  • Yellowberry

Quality first:

The best and nothing less. Our core principles keep our assets the top of what’s available.

Where possible:

– Complete and flexible, we include most common use-cases in our products.

– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.

– Flawless integrations.

– Blueprint only, so we keep it accessible for you and your complete team.

– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.

– Production-ready.

Technical Details

Features:

  •  Interactive Foliage Pickup Master blueprint for all pickups, fully configurable
  •  Berry Picking master blueprint for interactive berry picking from bushes.
  •  Plant Master blueprint, to snap the top of the flower from the base.
  • Including example bushes, berries, flowers, plants, rocks, sticks, and more. Assets used from Kite Demo for example purposes.
  • Including example character, with grab animation
  • Fully replicated

Number of Blueprints: 46

Meshes: 33

Network Replicated: Yes!

Supported Platforms:

Windows, It is assumed that it works fine on all platforms.

Support, community & Documentation📁:

Initial Support like bug encounters and online (web-based) documentations are available after verification. Easiest way is to access is Discord, but ofcourse also possible via mail.

The discord is a place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.

All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.

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