Unreal Engine – Interactive Foliage pickup system V1 UE422
All pickups derive from the Pickup Master Blueprint.
Here you can configure:
- Item Text and text height
- Which mesh to spawn
- How easy it is to pick up by configuring pickup radius to which the player has to look at
- Respawn option and respawn timer
- Option to respawn in random radius and define how far the radius can reach
- If the pickup should simulate physics or not
Included examples:
- Rock
- Stick
- Leaves
- Fiber
- Reeds
- Heather
Interactive flower picking
- Only snap the top.
- The base of the flower stays and the top regrows.
- Uses Plant Master Blueprint
- 6 predefined flowers
Included examples:
- Poppy
- Camomile
- Buttercup
- Yarrow
- Cornflower
- Clover plant
Berry picking from bushes
5 Types of predefined berries.
3 Types of predefined bush
Each Bush has multiple spawn points.
Configure with a slider from 0 to 8 berries
Use of BerryPicking Master blueprint
Included examples:
- Blackberry
- Blueberry
- Redberry
- Purpleberry
- Yellowberry
Quality first:
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
– Production-ready.
Technical Details
Features:
- Interactive Foliage Pickup Master blueprint for all pickups, fully configurable
- Berry Picking master blueprint for interactive berry picking from bushes.
- Plant Master blueprint, to snap the top of the flower from the base.
- Including example bushes, berries, flowers, plants, rocks, sticks, and more. Assets used from Kite Demo for example purposes.
- Including example character, with grab animation
- Fully replicated
Number of Blueprints: 46
Meshes: 33
Network Replicated: Yes!
Supported Platforms:
Windows, It is assumed that it works fine on all platforms.
Support, community & Documentation📁:
Initial Support like bug encounters and online (web-based) documentations are available after verification. Easiest way is to access is Discord, but ofcourse also possible via mail.
The discord is a place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.
All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.