Unreal Engine – MeshBake UE1101

MeshBake

  • Bake and merge materials for both Skeletal and Static meshes
  • Merge separate SkeletalMeshes together while preserving skinning & mesh data
  • SkeletalMesh skinning preserved
  • SkeletalMesh bones, sockets, and skeleton preserved
  • Auto-Merge/Bake materials based on shading model type
  • Merge/Bake materials based on manually defined input/output section map
  • Bake vertex colors (optional)
  • Transfer vertex colors (optional)
  • Transfer clothing & clothing sections (optional)
  • Run on components in PIE or directly on assets in the content browser
  • In-Editor plugin, no importing/exporting of assets required