Unreal Engine – MeshBake UE1101
- Bake and merge materials for both Skeletal and Static meshes
- Merge separate SkeletalMeshes together while preserving skinning & mesh data
- SkeletalMesh skinning preserved
- SkeletalMesh bones, sockets, and skeleton preserved
- Auto-Merge/Bake materials based on shading model type
- Merge/Bake materials based on manually defined input/output section map
- Bake vertex colors (optional)
- Transfer vertex colors (optional)
- Transfer clothing & clothing sections (optional)
- Run on components in PIE or directly on assets in the content browser
- In-Editor plugin, no importing/exporting of assets required
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