Unreal Engine –General Movement Component UE416

General Movement Component

Features

  • 200+ Blueprint functions, events & properties covering a wide variety of functionality
  • Extendable high-quality movement suitable for any type of humanoid and animal/creature character, supports all collision shapes
  • Grounded, airborne and fluid movement with support for 12 additional replicated movement modes out of the box
  • No hard-coded C++ references, everything directly editable in Blueprint providing maximum flexibility and iteration speed
  • State-of-the-art replication system with timestamp verification, prediction, replay and lag compensation, automatically integrates custom movement logic
  • Easy-to-use binding functions enabling net role specific replication of added data members with just a few clicks
  • Advanced pawn smoothing with configurable delay, built-in linear and cubic interpolation, extrapolation and support for user-defined interpolation functions
  • Lots of configurable network settings, can be fine-tuned manually or quickly set up with presets targeting specific network conditions (LAN, Competitive, Regular, Low-end)
  • Full support for both listen and dedicated servers
  • Advanced logging with detailed messages specific to each actor and its net role, greatly helps with tracking down errors and bugs
  • Documentation for every function, event and property both in C++ and Blueprint
  • Clean and readable plugin code containing many explanatory comments
  • Steam integration with a UI backend for hosting and joining LAN and online sessions