Unreal Engine –Dynamic Grass System UE412

Dynamic Grass System

Technical Details

The system is made 100% in Blueprints.

Due to the Marketplace character limit, full feature list (+ starter guide) is available here: https://goo.gl/b0NSqj

Latest update (4.26+):

This update is a big overhaul of the internal systems, to make it much more optimized, flexible and better looking. Before updating, please make a backup of your project.

  • New demo .exe available for download (link in the product description)
  • Greatly optimized interaction system
  • Improved interaction effects
  • New interaction parameters
  • Optimized default grass shader
  • Simplified internal logic
  • Optimized the initial chunking process (faster loading times)
  • Added more options to the grass material, to ease the process of using custom meshes
  • Tuned to work with the Lumen system without issues
  • The 4.26 version is compatible with UE5 EA

Previous update (4.22+):

  • Improved in-game smooth wind strength & wind direction change effect
  • Improved demo effects
  • Changed eye adaptation in demo scenes to match new 4.22 standard
  • Fixed grass stretch when using very strong wind parameters
  • Fixed 4.22 bug: Grass LOD deform on HISM component when removing instances

Intended Platforms: All

Platforms Tested: Windows

Documentation Included: Yes (starter guide + 2 demo levels with mechanic examples)