Unreal Engine –Advanced Third Person Camera UE395
Technical Details
Plugin replaces srping arm component
Features:
- Camera location and rotation control
- Smooth change of the distance from the camera to the character
- A default collision test and ignore collision on movement (for example, disabling collisions with a fence, trees, or poles)
- Automatic camera alignment along the Pitch axis
- Automatic camera rotation in the direction of the character’s movement
- Automatic change of the camera tilt angle along the Pitch axis to avoid collisions with objects above the character (for example, roofs and ceilings)
- Hiding the objects between the camera and the character
- Hiding own character and the actors attached to him in the case of a collision with the camera
- Changing the camera location and rotation depending on a terrain on which the character is located
- FOV control
- Lock On Target functionality
- Camera modes with many parameters
- Camera mode scripts(scripts that will make the camera mode truly powerful and unique)
- Camera Triggers for automatic switching of the camera modes
- And very-very more!
Code Modules:
- AdvancedThirdPersonCamera (Runtime)
Number of C++ Classes: 20
Supported Development Platforms: All Platforms
Supported Target Build Platforms: All Platforms
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