Unreal Engine –Orc Warlock (Modular) UE353
Video Prew : https://www.youtube.com/watch?v=iDLS2_SMIhg
Video Prew Epic Skeleton : https://www.youtube.com/watch?v=nj2bRtJq3Jk&t=25s
LOD 0: ~ faces 38759, verts 41427, tris 78457
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Reconfiguring Easy Animations in Unreal Engine.
The model has materials on which you can change colors. There are Tattoos on every material of the body and head. Also in the body there is a transparency map.
Facial expressions included (Morph Targets, Blendshapes).
You can use this model for face mockup (live stream) and conversation animation.
Textures PBR Metal/Roughness
Textures 4K – normal, metallic, roughness, albedo.
9 sets of textures – Body, Head, Hair, Eyes, Weapons, Cloth, Accessories.
The model is fully modular, you can remove or add any part you want. You can also dress the character as he leveled up.
The skeleton has additional bones : “Belt_Skull, Belt_Skull1” “Chain_Belt_Lt, Chain_Belt_Lt1” “Chain_Belt_Up, Chain_Belt_Up1” “Chain_Belt_Rt, Chain_Belt_Rt1” “Skull, Skull1” “Chain_Spin_Lt, Chain_Spin_Lt1, Chain_Spin_Lt2” “Chain_Spin_Rt, Chain_Spin_Rt1, Chain_Spin_Rt2” .
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
- Blendshapes / Morph Targets / Facial Expressions
- Imitation wind fabric
- Physics of circuits, skull jaws.
- Modular clothing
- 3rd person character animations included
- Change eye and hair color
- Transparency map – so that the body does not pass through the pants
- 3 skin options and each skin has its own tattoo and weapon
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Animation types (Root Motion/In-place): Retarget
Number of characters: 1
Vertex counts of characters: 41427
Number of Materials and Material Instances: 19 and 15
Number of Textures: 53
Texture Resolutions: (4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: NO
Important/Additional Notes: The skeleton has additional bones : “Belt_Skull, Belt_Skull1” “Chain_Belt_Lt, Chain_Belt_Lt1” “Chain_Belt_Up, Chain_Belt_Up1” “Chain_Belt_Rt, Chain_Belt_Rt1” “Skull, Skull1” “Chain_Spin_Lt, Chain_Spin_Lt1, Chain_Spin_Lt2” “Chain_Spin_Rt, Chain_Spin_Rt1, Chain_Spin_Rt2” .