Unreal Engine –Open World Audio System UE352
It’s been made 100% in Blueprints and it’s easy to read/expand upon.
If you’re working on a first/third person game this pack could save you a lot of time.
Videos with additional info:
|Usage example: Aron’s Adventure|
|Time of day & tension settings|
|Playlist with more videos/tutorials|
Try out the project demo:
Technical Details
Features:
- Quickly add sound areas to your open world level.
- Choose your own exploration, tension and combat music per area.
- Choose your own ambient sounds and random ambient sounds per area.
- Change the music/ambient together with the time of day.
- Change the ambient when going in Interiors.
- Easy to read and expand upon!
- All logic is run on the client but works in a multiplayer game.
- Well documented Blueprints and easy to expand upon with your own variables and settings.
- (Basic player character and Zombie AI are also there for demo purposes)
Documentation: Available via videos:
Number of Blueprints: 17
Sounds: 4 produced example tracks.
Network Replicated: Yes (Except for random ambient sounds, more info |here| )
Supported Development Platforms: Windows, Mac. (it’s a Blueprint only project so should work on anything)
Supported Target Build Platforms: Windows, console.
Important/Additional Notes: This pack would not have been possible without EPIC games, I was able to use a lot of the free ambient sounds they provided in their learning content. It helped me add some example sounds to the pack.