Unreal Engine – Quiet Runtime Editor UE9295
Technical Details
Features:
- Runtime World Outliner
- Runtime Actor Details
- Runtime Content Browser
- Runtime Material Editor
- Runtime Spline Editor
- Actions History
- Camera History
- Scene save and load system
- Runtime Transformation Gizmo
- Runtime Datasmith Import
- Warning Dialogs
- Runtime Color Wheel
- Asset Preview Maker
- Actor Transform Tools
- Scatter
Number of Blueprints: 128
Number of Blueprint Interfaces: 4
Number of Enums: 14
Number of Structures: 2
Number of Widget Blueprints: 99
Example Content (User Content Folder):
- Static Meshes: 67
- LODs: No
- Materials: 37
- Textures: 48
Used Plugins:
- JsonBlueprintUtilities
- BlueprintFileUtils
- EnhancedInput
- DatasmithRuntime
Input: Mouse, Keyboard
Network Replicated: No
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation: Link
Important/Additional Notes:
- Runtime Editor is built exclusively on blueprints, with some limitations and non-obvious solutions.
- The Content Browser is built based on Asset Registry functions and does not work in Standalone Mode, where these functions are unavailable. However, in the packaged build, everything works well.
- Path Tracer does not work in the shipping build.
- Blueprints cannot auto-access class properties, so you have to serialize your classes with the provided serialization pipeline manually.
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