Unreal Engine – EasySnow UE9141

EasySnow

Technical Details

Features:

  • Create realistic, fully dynamic, and customizeable snowfall effects in seconds.
  • Built-in LOD system for improved performance, and gives you a plethora of controls to get exactly the result you have in mind.
  • A selection of presets to get you started (i.e. Light Snow, Heavy Snow, Flurries, etc)
  • Includes a World Snow Material Function to add and blend accumulated snowfall on your models.
  • Full control over the look, movement, speed, patterns, and material of the snowflakes and snow material.
  • Can place snow emitters locally, or snow can follow the position of the camera.
  • Includes a Masking Blueprint to mask out unwanted snowy areas (World Snow Material Function), and supports Vertex Painting on models as a mask as well (blue channel)

Disclaimer:

Crashes reported for MacOS users.

Nanite Tessellation/Displacement only works on Windows/DirectX 12.

For Nanite Displacement to work, you need the following 2 console variables in your defaultEngine.ini file:

r.Nanite.AllowTessellation=1

r.Nanite.Tessellation=1

This product supports Lumen for Unreal Engine 5.0+

https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine?application_version=5.0

Number of Blueprints: 3

Number of Unique Materials and Material Instances: 4

Number of Textures: 13

Texture Resolutions: 4096×4096, 512×512, 128×128

Supported Development Platforms: Windows

Windows: Yes

Linux: Not Tested

Mac: Not Tested

Documentation: In Progress

Important/Additional Notes: Nanite Tessellation/Displacement only works on Windows/DirectX 12.