Unreal Engine – Procedural Vehicles Four Pack UE8943
Technical Details
Texture Variations
Clean, aged, mossy, and burnt material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle’s paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.
Number Plates
Intentionally left blank. You can modify the texture, or attach your own model to suit your game’s world!
Technical Features:
- BP_Interactable (Main blueprint for interactable vehicle placement)
- BP_Drivable
- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)
- 8 Demo Maps (for each vehicle)
Number of Unique Meshes: 159 static mesh foliage components, 156 static mesh vehicle components, 5 skeletal mesh
Skeleton/Rigged: Custom skeleton, consistent rig between vehicles
Collision: Yes, Custom/Automatically Generated
Cinematic Moss: With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.
Vertex Count:
- Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh
LODs: Yes, made by hand
Number of Materials and Material Instances: 10 Master, 1 Material Function, 154 Instances
Number of Textures: 240
Texture Resolutions: 4k for most textures, 1k for proxy meshes
Windows/Mac: Yes