Unreal Engine – UCreate Gothic Cathedral Asset Pack UE8833
Technical Details
There are 3 master materials that drive nearly all material instances:
- for tileable textures
- for custom materials (non tileable)
- for the landscape
The majority of materials are based on RGBA masks that blends different tileable textures, adding dirt and wear. This approach reduces the number of high resolution textures and gives you a lot of control over the look of the assets.
Features:
- Modularity
- Landscape auto material
- Photoscanned 2 ground meshes, fallen stump and 5 rocks
- Angle based moss layer (interchangeable for snow) for most objects, besides the plants.
- Material masks workflow
- 2 distant meshes included – hill and snowy mountain
- Support for landscape RVT
- Niagara FX – fire and smoke, floating dust particles, local fog
- Fog cards
- Interior/exterior post process volumes set up for gradual transition
Number of Unique Meshes: 158
Collision: Custom and automatically generated
Vertex Count: 61.000 to 56
LODs: 1-5 or 1-2,3 depending on object size and complexity.
Number of Materials and Material Instances: 25 and 138
Number of Textures: 411
Texture Resolutions: 4096, 2048
Many textures are downscaled in the project to save GPU memory, but you can upscale them back to their original resolution.
Supported Development Platforms: Tested on Windows
Documentation: Link