Unreal Engine – Space Scenes UE8829

Space Scenes

Technical Details

Features:

  • Multiple fully configured space stations
  •  Dying Star Blueprint. Includes fireballs particles shot from the open core
  • 10 example scenes
  • Space Skybox BP to be configured with 8 4k*2k*6k DDS Cubemaps, derived from this product
  • 1 Asteroid Belt Blueprint: A dynamic and configurable instanced asteroid belt. No collision of physics. To be used for scenery.
  • Dynamic props spawner
  • Broken down Spaceship
  •  3 Static meshes of Asteroids ~12k, 12k, 4k verts
  •  3 Static meshes of Space Pillars Asteroids ~7k, 4k, 3k verts
  • Dust, Mist, Power shield and more particle effects for example scene purpose
  • Far Away Planet master with a simple configurable material

Number of Meshes: 48

LODs: Yes

Number of Materials: 58 Materials, 76 Instances

Supported Platforms:

Windows. It is assumed that it works fine on all platforms.

Support, community & Documentation📁:

Initial Support like bug encounters a are available after verification. Easiest way is to access is Discord, but ofcourse also possible via mail.

The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.

All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.