Unreal Engine – MasterGlass Realistic fluted ribbed and frosted glass UE8796

MasterGlass Realistic fluted, ribbed, and frosted glass

Technical Details

Included two versions of each material:

1. For use with Lumen

2. For use with Path Tracing

 

Important master material settings.

Lumen

  • Shading model: Thin translucent
  • Lighting mode: Surface forward shading

Path tracing:

  • Shading model: Default lit
  • Lighting mode: Surface forward shading

 

Available material instance parameters: UV tiling, offset and rotation, Transmission Color (only with Lumen when the Thin translucent is enabled), Base Color, Opacity, Specular, Roughness, Metalness, IOR, Fresnel falloff to control the distortion amount, Normal map texture slot to change the pattern, Normal strength.

 

Number of unique Materials (Masters): 2

Number of unique material instances: 50

Number of textures (fluted, ribbed, frosted, formed glass normal maps): 50

Texture Resolutions: 4096×4096 px

Supported Development Platforms:

Windows: Yes

Mac: Yes

Mobile: No