Unreal Engine – NV Spline Tools UE8754

NV Spline Tools

Technical Details

Features:

Place and deform spline meshes along a spline:

  • Repeating segments along the entire length of the spline
  • Repeating segments between each point on the spline
  • Segments stretched between each point on the spline

Place static meshes along a spline:

  • At fixed distances along the spline
  • Between deformed segments
  • At points on the spline

Adjust the placement of meshes based on the length of the spline:

  • Stretch meshes to cover the distance
  • Potentially stop early to avoid stretching

Select from a list of meshes to use:

  • Randomly
  • Sequentially

Adjust the mesh sequence based on the distance to cover:

  • Complete the sequence by using the mesh that most closely matches the remaining distance
  • Always use the longest segment(s) until the last segment

New in v4:

  • Added the ability to twist the sequence of meshes

New in v3:

  • Added option to specify a randomised offset transform for static meshes

New in v2:

  • Use different meshes for the first or last segment in the sequence
  • Automatically snap the spline to the ground underneath it
  • Re-generate the sequence at run-time

Number of Blueprints: One master Blueprint, and three sample configurations

Number of Meshes: 8

Number of Textures: 24

Supported Development Platforms: Windows, Linux

Supported Target Build Platforms: Any