Unreal Engine – NV Spline Tools UE8754
Technical Details
Features:
Place and deform spline meshes along a spline:
- Repeating segments along the entire length of the spline
- Repeating segments between each point on the spline
- Segments stretched between each point on the spline
Place static meshes along a spline:
- At fixed distances along the spline
- Between deformed segments
- At points on the spline
Adjust the placement of meshes based on the length of the spline:
- Stretch meshes to cover the distance
- Potentially stop early to avoid stretching
Select from a list of meshes to use:
- Randomly
- Sequentially
Adjust the mesh sequence based on the distance to cover:
- Complete the sequence by using the mesh that most closely matches the remaining distance
- Always use the longest segment(s) until the last segment
New in v4:
- Added the ability to twist the sequence of meshes
New in v3:
- Added option to specify a randomised offset transform for static meshes
New in v2:
- Use different meshes for the first or last segment in the sequence
- Automatically snap the spline to the ground underneath it
- Re-generate the sequence at run-time
Number of Blueprints: One master Blueprint, and three sample configurations
Number of Meshes: 8
Number of Textures: 24
Supported Development Platforms: Windows, Linux
Supported Target Build Platforms: Any
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