Unreal Engine – Spectrum Galaxy UE8723

Spectrum Galaxy

Technical Details

Features:

  • Modular architecture (Snapping at a grid of 10 units, small props might need lower values)
  • Some custom assets are not modular (chairs, flower vase, picture frame, some spaceship exterior hulls, and others)
  • Foliage with 4k hand-painted textures
  • Material instances that are highly customizable; Including water, planets and lens flares
  • High-quality lens flare particles
  • IES profiles
  • Static Meshes have appropriate light-maps
  • In-game sequences
  • Trim texture sets allow for easy expansion of the asset library

Number of Unique Meshes: 400+

Collision: Yes

Majority of collision meshes are custom, a few are auto-generated, small detail meshes such as wires do not have collision.

Vertex Count: Static meshes are up to 20,000 vertices (higher detail foliage variants are up to 112,000 vertices)

LODs: Yes

Number of Materials and Material Instances:

38 Materials (Includes master materials)

333 Material Instances

Number of Textures:

Total of 120 textures, majority of which are 4k. Lower resolution (less than 2k) textures are often tiled details, light projection colors, or similar.

Texture Resolutions:

8192×8192 (8K) = 6

8192×4096 = 2

4096×4096 (4K) = 57

4096×2048 = 13

2048×4096 = 4

2048×2048 = 22

2048×1024 = 1

1024×1024 = 5

1024×512 = 3

512×512 = 3

256×256 = 4

Platform: Windows

Important: This content should not be used with Generative AI Programs