Unreal Engine – Spectrum Galaxy UE8723
Technical Details
Features:
- Modular architecture (Snapping at a grid of 10 units, small props might need lower values)
- Some custom assets are not modular (chairs, flower vase, picture frame, some spaceship exterior hulls, and others)
- Foliage with 4k hand-painted textures
- Material instances that are highly customizable; Including water, planets and lens flares
- High-quality lens flare particles
- IES profiles
- Static Meshes have appropriate light-maps
- In-game sequences
- Trim texture sets allow for easy expansion of the asset library
Number of Unique Meshes: 400+
Collision: Yes
Majority of collision meshes are custom, a few are auto-generated, small detail meshes such as wires do not have collision.
Vertex Count: Static meshes are up to 20,000 vertices (higher detail foliage variants are up to 112,000 vertices)
LODs: Yes
Number of Materials and Material Instances:
38 Materials (Includes master materials)
333 Material Instances
Number of Textures:
Total of 120 textures, majority of which are 4k. Lower resolution (less than 2k) textures are often tiled details, light projection colors, or similar.
Texture Resolutions:
8192×8192 (8K) = 6
8192×4096 = 2
4096×4096 (4K) = 57
4096×2048 = 13
2048×4096 = 4
2048×2048 = 22
2048×1024 = 1
1024×1024 = 5
1024×512 = 3
512×512 = 3
256×256 = 4
Platform: Windows
Important: This content should not be used with Generative AI Programs