Unreal Engine – USurfaceMesh UE8718
Technical Details
Features:
- Create a grid mesh from any height texture
- Create custom rocks, cliffs and mud mounds
- Create water bodies that autofill their container
- Project on to any other mesh
- Remove polygons that are not needed
- Attach multiple surface meshes together
- Capture the surface height of any other surface
- High poly to low poly conversion from surface data
- Create meshes with curves
- Full Landscape material with layers
- Full Mesh material with layers
Materials use the Albedo+NormalMap+RDA packed channel workflow (Option to switch to single channel textures)
Content:
70 Height Textures (Rocks, Cliffs, Mud Mounds, Crater, Face, Creature)
25 Height Noise Textures (For variation)
12 Vector Displacement Maps
11 Base Materials
3 MatCap Materials
4 Water Material Instances
1 Lava Material
1 Underwater Post Process Material
1 Caustic Decal Material
6 Texture Sets (Grass, Rock, Dirt)
4 Static Meshes (Rock, Face and Grass)
6 Material Functions
5 Visualization Material Instances (Vertex Color etc)
1 Spline Mesh Blueprint
Code Modules:
USurfaceMeshGrid & Paint
Number of Blueprints: 1
Number of C++ Classes: 1
Network Replicated: N/A
Supported Development Platforms: Win64
Supported Target Build Platforms: All
Documentation: http://www.3devsoftware.com/support/unreal/usurfacemesh/docs
Example Project: https://drive.google.com/file/d/1EGkxYzIF_iUNHFDDfIiZmYyZuI42-joK/view?usp=sharing
Important/Additional Notes: Editor only plugin. Creates regular static meshes once stamped into the level.