Unreal Engine – Terminal Ballistics UE8711
Technical Details
Features:
- In-flight projectile simulation and drag computation with customizable levels of complexity
- Per-surface bullet penetration and ricochet calculations
- Multi-threaded simulation framework, removing almost all work from the game thread
- None of the overhead that comes with actors or components
- Blueprint exposure of most functionality
- Simple to use out of the box
- Incorporates mathematics from a variety of fields including material science, ballistics, aerodynamics, fluid dynamics, and impact mechanics
- Written in C++ with performance in mind
- Data-Driven bullet/projectiles and materials
- Fully customizable bullets and projectiles
- Advanced versions of many core functions
Code Modules:
- TerminalBallistics (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 13
Network Replicated: Yes
Supported Development Platforms: Win64, Win32, Mac, Linux
Supported Target Build Platforms: Win64, Win32, Mac, Linux
Documentation: https://github.com/ErikHedberg/Terminal-Ballistics-Example-Project/wiki
Example Project: https://github.com/ErikHedberg/Terminal-Ballistics-Example-Project/wiki/Example-Project-Links
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