Unreal Engine – EasyMapper UE8680
* Disclaimer: Nanite Tessellation/Displacement does not currently seem to work on Mac or AMD graphics cards as of Unreal Engine 5.3. This is an engine issue, not related to EasyMapper.
Features: (Please include a full, comprehensive list of the features of the product)
- World-Aligned Texture projection (No UV’s needed on any model).
- Texture-driven Nanite displacement/tessellation, works with World-Aligned Projection.
- Advanced Vertex Blending with height-masking, for natural-looking blends of up to 3 materials, and a Puddle layer can be enabled and painter with the Blue vertex color channel.
- Supports both packed ARD (Megascans) and unpacked greyscale textures for mapping
- Full texture adjustments, tiling, blend, and scale controls.
- Displacement Contrast/Intensity Adjustments
- Virtual Texture Support
- Normal Intensity
- Albedo Adjustments
- Roughness Adjustments
- Ambient Occlusion Adjustments
- Triplanar Blend Contrast
- Global Scale
- Displacement, Vertex Color, and World-Aligned mapping are all toggleable.
- Allows quick mapping of large scenes with ease, without worrying about UV stretching.
- Test Scene included for learning.
Required Plugins: (For Vertex Painting as shown in the Documentation tutorial):
ModelingToolsEditorMode
StaticMeshEditorModeling
Number of Unique Materials and Material Instances: 9
Number of Textures: 34
Texture Resolutions: 4096×4096, 2048×2048, 16×16
Supported Development Platforms:
Windows: Yes
Mac: Not Tested
Documentation: https://youtu.be/UWrCA-t0v3U
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