Unreal Engine – Asian Armour UE8666
Character: 1 MasterBlueprint and example NPC Blueprint
Character Parts
73 SK meshes
~ 200 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
~200 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE5 Mannequin with Metahuman tal nrw support
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Vertex counts of characters: 50k-140k for full Char
Morph targets –programming BP part prepared :
Glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you’d like to change items dynamically – for your hero character
Recommendations:
Export Hair or Chest pieces to your preferred DCC packages and adjust them to fit the desired Helmet piece. It can be performance heavy to have double vertexdata with a morphtargets for helmets – if you don’t need them to adjust dynamically