Unreal Engine – Asian Armour UE8666

Asian Armour

Character: 1 MasterBlueprint and example NPC Blueprint

Character Parts

73 SK meshes

~ 200 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

~200 Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: UE5 Mannequin with Metahuman tal nrw support

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: YES

Animated: No Animation included

Vertex counts of characters: 50k-140k for full Char

Morph targets –programming BP part prepared :

Glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you’d like to change items dynamically – for your hero character

Recommendations:

Export Hair or Chest pieces to your preferred DCC packages and adjust them to fit the desired Helmet piece. It can be performance heavy to have double vertexdata with a morphtargets for helmets – if you don’t need them to adjust dynamically