Unreal Engine –Heaps and Piles UE294
Piles and heaps of generic clutter to detail your scenes. Highly optimized, contains LODs, and easy to use. All base materials are tileable, interchangeable and makes use of parallax occlusion mapping, and dithered opacity with vertex colors to blend in with the ground. You can use these base materials with your custom meshes, or even in a landscape material system too.
Technical Details
Features:
Optimized pile meshes
Tileable base materials
Easy to use
Texture Sizes:
4096×4096 Textures
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated
Vertex Count: 8000 to 10000 for small meshes, 12000 to 30000 for medium, and 30000 to 45000 for large meshes.
LODs: 3
Number of Meshes: 23
Number of Materials: 10
Number of Textures: 46
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