Unreal Engine –Heaps and Piles UE294

Heaps and Piles

Piles and heaps of generic clutter to detail your scenes. Highly optimized, contains LODs, and easy to use. All base materials are tileable, interchangeable and makes use of parallax occlusion mapping, and dithered opacity with vertex colors to blend in with the ground. You can use these base materials with your custom meshes, or even in a landscape material system too.

Technical Details

Features:

Optimized pile meshes

Tileable base materials

Easy to use

Texture Sizes:

4096×4096 Textures

Scaled to Epic skeleton: Yes

Collision: Yes, automatically generated

Vertex Count: 8000 to 10000 for small meshes, 12000 to 30000 for medium, and 30000 to 45000 for large meshes.

LODs: 3

Number of Meshes: 23

Number of Materials: 10

Number of Textures: 46