Unreal Engine – RuntimeLoadFbx UE8639
Features: (Please include a full, comprehensive list of the features of the product)
- Runtime Load Fbx file
- Async/sync Supported
- Convert To UStaticMeshComponent/UProceduralMeshComponent
- Support speed of progress callback with param filepath and pos bettwen 0 and 1,Finish callback with param filepath and final actor that import complete
- Collision type selection: no collision/simple collision/complex collision default
- Generate actor class switch:null is AActor class and also can change to your own actor class
- With Material/Texture
- Single Model /All Scene in A Fbx Supported
- C++、BluePrint Supported
- High Fbx version Supported[FBXSDK 2020.2 inside]
- Easy to use ,4 Functions directly
- Plugin RuntimeLoadFbx [Runtime]
- Starting from UE5.3, The plugin will not support Collision for UStaticMeshComponent, If you don’t care about collisions , you can still import as UStaticMeshComponent .Please import as UProceduralMeshComponent if the collision is needed
Number of Blueprints:0
Number of C++ Classes:9
Network Replicated: (Yes/No) No
Supported Development Platforms: (Windows X64)
Supported Target Build Platforms: (Windows X64)
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