Unreal Engine – Mission Objectives 1.5 UE8611
Supported features:
- Support for parallel missions being active at the same time
- Multiple quest endings depending on choices
- Multiplayer and replication
- Scripted actions can be trigger at any moment (state) – on active, on complete
- Robust widget systems to present VIEW – five different ways of communication
- Demo levels with predefined missions
- Character, obstacles, collectables, mission library and much more
Features:
- Two types of new assets (Mission, Scripted Action)
- Five widget systems (Mission Prompt, Missions Log, Objective Prompt, Objective List, Log)
- Two example levels with easy to follow scripted missions
- Character setup
- 12 textures
- 12 materials
- Additional world objects
Code Modules:
- MissionObjectives (Runtime) – Contains Model (data which are serialized), mission, manager, scripted action logic
- MissionObjectivesEditor (Editor) – module responsible for editor node extension and asset definition
Number of Blueprints: 24
Number of C++ Classes: 26 – 7 (runtime) / 19 (editor)
Multiplayer support: Yes
Supported Platforms: Win32, Win64
Documentation: https://docs.google.com/document/d/13NqGlXpkIR72v6j5j0qwcsMWC5y4JLW6hOH7hsyBxOY
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