Unreal Engine – Easy Multi Save 1.46 UE8609
Main Features:
- A fast and streamlined way of saving/loading complex game data.
- Use a single save game or an infinite amount of save slots, along with thumbnails.
- Save and load Level Actors, Level Blueprints, Player, Inventory and more.
- Save and load Persistent data like progress.
- Save and load Components and Child Actors.
- Use the ‘Save Interface’ to get save, pre-save and loaded events for an Actor.
- The system automatically decides what Actors to update or respawn, don’t worry!
- Load and save Actors in open worlds with World Partition or Streaming.
- Save any variable and use its loaded data directly.
- Preserve data between multiple Persistent Levels and Worlds.
- Ongoing support and updates.
Advanced Features:
- Multi-Thread and Deferred Loading to load/save many Actors.
- Multi-User game support.
- Clean file structure with Desktop and Console file system support.
- Save recursive Blueprint structures with one click.
- Save player, game mode or any other Actor as persistent data.
- Keep old save files relevant after updating your project.
- Support to share save games between players.
- Support for saving only the client in network games.
- Custom Save Objects, for storing settings or additional data.
Code Modules: Easy Multi Save(Runtime)
Number of C++ Classes: 20
Network Replicated: Supported
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac, Android, iOS, [Consoles require manual compilation]
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