Unreal Engine – Kitsune Modular UE8599
Features:
- Blendshapes / Morph Targets / Facial Expressions
- Wind simulation for hair and cloth
- Modular clothes
- Epic Skeleton with additional bones
- 3rd person character animations are included
- A variation of the samurai, also with 1 tail and with 9 tails.
- Change eye and hair color
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Animation types (Root Motion/In-place): Retarget
Number of characters: 1
Vertex counts of characters: 111502
Number of Materials and Material Instances:11 and 5
Number of Textures: 38
Texture Resolutions: (4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: Rigged with Epic Skeleton with additional bones. Additional bones that are added to Epic Skeleton: Hair – “Join_Hair_L1_1 – Join_Hair_L1_9, Join_Hair_M1_2 – Join_Hair_M1_6, Join_Hair_R1_1 – Join_Hair_R1_9”, Belt bones – “Join_Bow1 – Join_Bow4, Join_Bow5 , Join_Bow6_1, Join_Bow7_1 “, The name of the bones in 2 units. – Single tail – “Join_Tail20_2 – Join_Tail20_20”, 9 tails – “Join_Tail1_4 – Join_Tail1_20″ ,”Join_Tail2_4 – Join_Tail2_20″ ,”Join_Tail3_4 – Join_Tail3_20″ ,”Join_Tail4_4 – Join_Tail4_20″ ,”Join_Tail5_4 – Join_Tail5_20″ ,”Join_Tail6_4 – Join_Tail6_20″ ,”Join_Tail7_4 – Join_Tail7_20″ ,”Join_Tail8_4 – Join_Tail8_20″ ,”Join_Tail9_4 – Join_Tail9_20” )
When retargeting, for better bone performance, you can try disabling the “Conver Spaces to new Skeleton”