Unreal Engine – Vehicle AI Plugin UE8558
Features:
- NavMesh based path following
- Quick and easy integration
- Automatic throttle and braking based on a desired speed
- Detour Crowd Avoidance compatible
- Simple stuck detection gets AI moving again after becoming stuck (can be overridden for custom unstuck behaviour)
- Handling is controlled by physical properties so fits many vehicle types
Code Modules: Runtime: VehicleAIPlugin
Number of Blueprints: 0
Number of C++ Classes: 9
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Link
Example Project: Link (4.22-4.24) Link (4.25-4.27), Link (5.0)
Important/Additional Notes:
- Example content shown in video (Driveable Vehicle Pack) is not included
- This plugin is for generic vehicles to use the Navigation Mesh. It will not provide an out of the box solution for racing games or traffic simulations, although it can provide a basis for them as shown in the example project.
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