Unreal Engine – Vehicle AI Plugin UE8558

Vehicle AI Plugin

Features:

  • NavMesh based path following
  • Quick and easy integration
  • Automatic throttle and braking based on a desired speed
  • Detour Crowd Avoidance compatible
  • Simple stuck detection gets AI moving again after becoming stuck (can be overridden for custom unstuck behaviour)
  • Handling is controlled by physical properties so fits many vehicle types

Code Modules: Runtime: VehicleAIPlugin

Number of Blueprints: 0

Number of C++ Classes: 9

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

DocumentationLink

Example ProjectLink (4.22-4.24) Link (4.25-4.27), Link (5.0)

Important/Additional Notes:

  • Example content shown in video (Driveable Vehicle Pack) is not included
  • This plugin is for generic vehicles to use the Navigation Mesh. It will not provide an out of the box solution for racing games or traffic simulations, although it can provide a basis for them as shown in the example project.