Unreal Engine – Mission Objectives UE8499

Mission & Objectives

Supported features:

  • Support for parallel missions being active at the same time
  • Multiple quest endings depending on choices
  • Multiplayer and replication
  • Scripted actions can be trigger at any moment (state) – on active, on complete
  • Robust widget systems to present VIEW – five different ways of communication
  • Demo levels with predefined missions
  • Character, obstacles, collectables, mission library and much more

Features:

  • Two types of new assets (Mission, Scripted Action)
  • Five widget systems (Mission Prompt, Missions Log, Objective Prompt, Objective List, Log)
  • Two example levels with easy to follow scripted missions
  • Character setup
  • 12 textures
  • 12 materials
  • Additional world objects

Code Modules:

  •  MissionObjectives (Runtime) – Contains Model (data which are serialized), mission, manager, scripted action logic
  •  MissionObjectivesEditor (Editor) – module responsible for editor node extension and asset definition

Number of Blueprints: 24

Number of C++ Classes: 26 – 7 (runtime) / 19 (editor)

Multiplayer support: Yes

Supported Platforms: Win32, Win64

Documentation: https://docs.google.com/document/d/13NqGlXpkIR72v6j5j0qwcsMWC5y4JLW6hOH7hsyBxOY