Unreal Engine – Stylized Animated Blood Decals UE8438
Each flipbook has frames and a custom blueprint decal class. This blueprint gives you special control over the decals allowing you to:
- Spawn animated decals with a custom update and frame rate
- “Splash time”, using this float you can dynamically increase the speed of the initial frames of the flipbook, giving you separate control over the splash and trickle effects respectively
- “Dry” option, enabling this boolean allows you to control how fast the blood dries out, becoming rougher and less metallic over time
- Fade-out functionality, fading the decal out before finally destroying it
- Optimized – No OnTick code and automated self-cleanup
Number of Blueprints: 1 custom blueprint decal actor
Number of Materials: 2 Master, 30 Instances
Number of Textures: 30 Masks, 30 Normals maps
Texture Resolutions: 8k source files included, 4k inside the engine, 1024×1024 for small single decals
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