Unreal Engine – Mesh Morpher (Wrapper) UE8426
Mesh Morpher 2.5.9 is Live! (04/03/2023)
- [MM-422] Fixed a bug where grabbing deltas from import data wouldn’t work correctly in certain cases. Instead, we now grab deltas only from UMorphTarget objects.
Mesh Morpher 2.5.8 is Live! (04/02/2023)
- [MM-417] Bone Tree fits better in Poser side panel
- [MM-418] Bonesnapshots have been changed. The bone transformation storage is completely changed and requires users to recreate them.
- [MM-419] Renaming a Morph Target now pre-fills the text block with current Morph Target name
- [MM-420] Wrapper control points index indicator are not render anymore if they’re outside of viewport frustum
- [MM-421] Fixed a bug where creating the bones gizmos would crash the engine
Mesh Morpher 2.5.7 is Live! (03/23/2023)
- [MM-409] Improved the smoothing for non-rigid wrapping
- [MM-410] Added Symmetric Control Points
- [MM-411] Updated default Wrapping settings
Supported Development Platforms: Win64, MacOS
Supported Target Build Platforms: Win64, MacOS
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