Unreal Engine – Mesh Morpher (Wrapper) UE8426

Mesh Morpher (Wrapper)

Mesh Morpher 2.5.9 is Live! (04/03/2023)

  • [MM-422] Fixed a bug where grabbing deltas from import data wouldn’t work correctly in certain cases. Instead, we now grab deltas only from UMorphTarget objects.

Mesh Morpher 2.5.8 is Live! (04/02/2023)

  • [MM-417] Bone Tree fits better in Poser side panel
  • [MM-418] Bonesnapshots have been changed. The bone transformation storage is completely changed and requires users to recreate them.
  • [MM-419] Renaming a Morph Target now pre-fills the text block with current Morph Target name
  • [MM-420] Wrapper control points index indicator are not render anymore if they’re outside of viewport frustum
  • [MM-421] Fixed a bug where creating the bones gizmos would crash the engine

Mesh Morpher 2.5.7 is Live! (03/23/2023)

  • [MM-409] Improved the smoothing for non-rigid wrapping
  • [MM-410] Added Symmetric Control Points
  • [MM-411] Updated default Wrapping settings

Supported Development Platforms: Win64, MacOS

Supported Target Build Platforms: Win64, MacOS

Support: HereDocs(WIP): Here