Unreal Engine – Customizable Shooter Arms Animations UE8358
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations:
23 anim sequences total:
- 20 for the arms: idle, walk slow, walk fast, run, 2x sprint, 2x aim sway , 2x aim steady (hold breath), 2x walk aiming, fire, 2x fire aiming, reload empty, reload loaded, equip, un-equip, inspect. Each one accompanied by its editable LevelSequence file
- 3 for the rifle: fire, reload empty, reload loaded. Each one accompanied by its editable LevelSequence file
2 montages for the arms: auto fire and auto fire aiming
2 blendspaces for the arms: not aiming movement and aiming movement
1 anim blueprint for the test character
Animation types (Root Motion/In-place): In-place
Important/Additional Notes:
- Modifying the anims inside Unreal Engine requires enabling the Control Plugin (built-in Unreal). But using the anims doesn’t require it
- UE 5.3 has a small bug in the engine where Parent Constraints become invisible in the timeline of the Level Sequencer after the engine has been restarted (it still works but is invisible). Unreal fixed this on 5.4, so I recommend using 5.1, 5.2 or 5.4 (or later) if you plan on using constraints.
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