Unreal Engine – Sun Flares UE8235
- 100% GPU-based, all features render in a single pass
- Depth-based automatic effect occlusion
- Post-processing material, volume based
- Doesn’t use C++ scripting nor blueprints
How to use this asset:
Video Tutorial: https://youtu.be/zfOxu-40duQ
Step 1) You will find several flare material examples or the master Post Processing Material called SunFlares within the Kronnect/SunFlares/Resources/PostProcessingMaterial.
Step 2) Create an instanced copy of this material so you can configure multiple variants without modifying the default values.
Step 3) Assign the copied material to the Post Processing Materials list of your Post Process Volume.
Done!
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