Unreal Engine – FluidNinja LIVE UE8209
Features
- Robust: capable to track hundreds of objects and bones – including Metahuman skeletons
- Large scale: local fluid solver extended with global pattern generators – to render infinite fields of sand, water, fog
- Large distances: unreal Large World Coordinates (LWC) are supported
- Volumetrics: supporting all native UE Volume types: Fog, Clouds and Heterogeneous Volumes
- Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
- Scalable: could be optimized for low-end hardware or run a 4k sim container
- Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
- Niagara: two-way data flow – drive particles using fluidsim / drive fluidsim using particles
- Sim buffers (density, velocity, pressure) exposed to RenderTargets
- Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
- Examples included (30 tutorial levels, 20 use case levels)
- Compiling and packaging is tested on Windows and Android devices
- Important: NINJA IS NOT REPLICATED, MULTIPLAYER IS NOT SUPPORTED
Simulation Inputs
- StaticMeshes, PhysicsBodies (position, size and velocity)
- Skeletal Meshes, Metahumans (bone position and velocity)
- Textures and Materials (density, velocity)
- Niagara Particles (position, velocity)
- SceneCaptureCamera and Streaming video
- User gestures via mouse and touchscreen
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