Unreal Engine – Hyper Combat Framework v2 UE8174

Hyper Combat Framework v2

  • Datatable driven
  • Fully replicated
  • Made in blueprints and very accessible
  • Actor components so you can drag and drop
  • I expect it to work on all platforms
  • Using enhanced input
  • Dynamic Recoil and Weapon Spread
  • Dynamic crosshair
  • Dynamic ammo (e.g. pierced bullets)
  • Aiming down Sight
  • Ammo management
  • Throwables and projectiles
  • Projectile trajectory prediction
  • Blocking capabilities
  • Dual Wield
  • Torch
  • Target Lock
  • Additive Hit Reaction
  • Damage
  • Animation Notify Driven

Numbers

Blueprints: 117

Multiplayer Survival Framework

All v2 assets van be combined to a Multiplayer Survival Framework. Check out the details in the discord to get early access!

Support, community & Documentation📁:

Initial Support like bug encounters, datamodels, and a supportive community are available after purchase verification. You can do so by mail or via Discord.

Documentation📑can be viewed and downloaded via the Discord without verification. Also YouTube 🎥 tutorials.

The discord is a meeting place where other game developers in the same boat as you can discuss, showcase, and help each other out. That also includes me, the developer [Eric].

I try to comment on everything in the code. I try to not only explain what happens by also why. I want you to be able to learn.