Unreal Engine – Easy Multi Save UE8133

Easy Multi Save

Main Features:

  • A fast and streamlined way of saving/loading complex game data.
  • Use a single save game or an infinite amount of save slots, along with thumbnails.
  • Save and load Level Actors, Level Blueprints, Player, Inventory and more.
  • Save and load Persistent data like progress.
  • Save and load Components and Child Actors.
  • Use the ‘Save Interface’ to get save, pre-save and loaded events for an Actor.
  • The system automatically decides what Actors to update or respawn, don’t worry!
  • Load and save Actors in open worlds with World Partition or Streaming.
  • Save any variable and use its loaded data directly.
  • Preserve data between multiple Persistent Levels and Worlds.
  • Ongoing support and updates.

Advanced Features:

  • Multi-Thread and Deferred Loading to load/save many Actors.
  • Multi-User game support.
  • Clean file structure with Desktop and Console file system support.
  • Save recursive Blueprint structures with one click.
  • Save player, game mode or any other Actor as persistent data.
  • Keep old save files relevant after updating your project.
  • Support to share save games between players.
  • Support for saving only the client in network games.
  • Custom Save Objects, for storing settings or additional data.

Code Modules: Easy Multi Save(Runtime)

Number of C++ Classes: 20

Network Replicated: Supported

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac, Android, iOS, [Consoles require manual compilation]