Unreal Engine – Basic Locomotion System REPLICATED UE8060
eatures:
- Metahuman Support
- 8-Way Directional Movement
- Smooth Rotation
- Turn-In-Place
- Overlay States (Pistol, Rifle)
- Aim Offset (Pistol, Rifle)
- Multiple Stances (Crouch, Walk, Run)
- Male/Female Support
- Inventory System
- Weapon System
Content:
- 41 Animations
- 1 Actor Component (AC_Inventory)
- 2 Meshes (Pistol, Rifle)
- 2 Actor Blueprints (BP_Pickup, BP_Gun)
- 2 Child Blueprints (BP_Pistol, BP_Rifle)
- 1 Character Blueprint (BP_Player_Character)
- 2 Animation Blueprints (ABP_Male, ABP_Female)
- 3 Particle Effects (Pistol Flash, Rifle Flash, Bullet Impact)
- 8 Sound Effects (Weapons, Footsteps and Background Audio)
Network Replicated: [Yes]
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
IMPORTANT NOTES:
UE 5.0 has a bug using blendmasks which makes the overlay states not working when the project opens for the first time.
To solve this issue:
- Open the Animation Blueprint, Compile, Save.
- Open Character Blueprint, Compile, Save.
Everything should be working now. This is not my fault sorry, the problem was already reported to Epic.
Epic Report: https://forums.unrealengine.com/t/something-problematic-with-the-blend-mask-and-the-animation-blueprint/616206/8
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